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UI & UX design

For product teams that have engineers but need design horsepower: research, flows, interfaces and a system your developers can build from without guessing.

Design that survives contact with development

Plenty of beautiful design files die in handover: missing states, impossible layouts, components that behave differently on every screen. Our designers have shipped enough production work to design what can actually be built — every state, every breakpoint, every edge case documented.

And before pixels, we test the thinking. Clickable prototypes go in front of real users early, when a wrong assumption costs a week — not after development, when it costs a quarter.

Designer sketching mobile wireframes beside a tablet prototype

Ways to engage us

UX research sprints

Two to three weeks of interviews, usability tests and journey mapping that replace assumptions with observed behaviour.

Product design

End-to-end design of a feature or product: flows, wireframes, high-fidelity UI and interactive prototypes ready for engineering.

Design systems

Token-based component libraries with usage rules, so five developers stop producing five different buttons.

Usability rescue

An existing product users complain about, audited and redesigned screen by screen — prioritised by support-ticket pain.

Design partner retainer

A senior designer embedded with your team a few days a week, attending standups and shipping alongside your sprints.

Developer handover

Annotated specs, exported assets and a walkthrough call with your engineers. We stay available through the build for the questions that always come up.

Good fit if…

  • Your product works but users need hand-holding to get through core tasks.
  • Engineering outpaces design and interfaces are being improvised in code.
  • You are raising or launching and the product needs to look as good as the pitch.
  • Support tickets keep pointing at the same confusing screens.